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Description> This course introduces the principles and fundamentals of computer aided design through inquiries into digital modeling and drawing. Issues at stake include systems of analysis,  meaning of media, expression and the syntactical and spatial language of architecture. Thesis>Digital Media’s relevance to architecture can be tested by its ability to be translated into or to facilitate the transfer of other media, especially physical media; Digital media is process. Pedagogy> In some ways digital media education is an exaggerated microcosm of architectural education.  Consider how technical information can be conveyed without obscuring the development of instincts, abilities and attitudes necessary for the valid application of that knowledge. In the case of digital media (as with any media) certain skills necessarily precede production.   But if the merits of academia are assumed a given (a fair assumption as enrollment in higher education is voluntary) then efficient production is not satisfactory.  We consider architecture more than a trade so the investigation of digital media must be technical and intellectual.  To balance both priorities, this course as been designed with exercises and projects which provide a structure for the development of skills and craft.   These endeavors also are embedded ambiguity and flexibility in an effort to facilitate the critical examination of the process. Projects and exercises will be presented with clear and direct goals but will require an explicit intent by the student for successful completion.  Class time will be a reflection of this balance: lectures will sometimes be quite technical, others will be conceptual.  Discussions will be forums for a abolishment of technical obstacles through shared insight and provide critique essential for the honing of individual students’ intent.

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